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How To Install Item Filter Poe

Screenshot showing how item filters work in-game.

Grinding Gear Games implemented Detail filters into the Path of Exile UI so players can customize how the game customer displays items on the ground. This feature remedies the time it takes to find useful / valuable items in game. For those who don't accept experience with programming or website evolution, the lawmaking for the item filters might seem complex. However, the information provided here will open the door so that you lot, the player, can understand how the item filters work.

Contents

  • 1 Using an existing filter
  • two Syntax
    • 2.1 Terminology
    • 2.2 Basic Syntax
    • 2.iii Comments
    • 2.4 Blocks
    • 2.5 Values
    • 2.vi Comparison operators
    • 2.7 Conditions
    • 2.8 Deportment
    • 2.9 Examples
      • 2.nine.1 Example i
      • 2.nine.2 Example two
  • 3 Known issues
    • 3.1 Item filters not establish
      • 3.i.1 Solution A
      • 3.1.2 Solution B
  • 4 List of item filters
    • iv.i General purpose filters
    • 4.ii Specialized filters
  • five Version history
  • half dozen Come across besides
  • vii References
  • 8 External links

Using an existing filter

Step ane
Go to: %USERPROFILE%/Documents/My Games/Path of Exile/
For example:
Browserlocation.jpg
Step ii
Locate an existing filter, i.e. from Listing of detail filters or elsewhere.
Step 2A - Copying file
If the item filter is supplied as downloadable file with the .filter extension, yous can simply download information technology and relieve it in the folder.
Step 2B - Copying Contents
Create a text file with the name you desire your Filter to take. When y'all Relieve this file, be sure to select 'Save As' and ready the file type to "All Files (*.*)". Copy the contents of the filter into the file.
Then save the file as: filtername.filter
It should look like this if done correctly
Files.jpg
If you cannot see your file extension, Evidence/Hide File extensions in Windows
Step 3
Go to the in-game Options carte and click on the UI tab. Yous should see this new option, located at the very bottom of the list:
Highlight.jpg
If your Filter is not a .filter file, or it is not located in the same folder every bit your production_Config.ini file, you won't see this option.
Footstep 4
Clicking 'Reload' will brandish this message if the Filter is working correctly:
Confirmation.png

Syntax

See https://world wide web.pathofexile.com/detail-filter/nigh for the official page of filter rules.

Terminology

Please consider the following when reading this wiki page:

  • Replace the values in the brackets with a single value
  • x-y (i.e. 0-255) is used to show a range of valid values
  • Values enclosed with [] are optional; remove the []
  • Values enclosed with <> are required; remove the <>

Basic Syntax

The basic syntax of a script is a collection of Show and Hibernate blocks that each specify conditions. Annihilation matched by a Show block will exist shown and anything matched by a Hide block volition be subconscious. If in that location are multiple conditions in a cake and then all of them must be matched for the block to match an item.

Every block must start with either Prove or Hide, and any conditions in that block must start on the next line; indentation is optional. A line with only Evidence or Hide with no weather is an "empty cake," and matches ALL items, which means that a Hide at the end of the file effectively hides everything that wasn't specifically shown.

The blocks are prioritized in the gild they come in the file, meaning that condition blocks that appear earlier in the file take precedence, applying their furnishings even if their weather overlap with afterward blocks. Effectively, the script reads the filter file until it finds the starting time cake that matches the item in question, follows that block's instructions, and then terminates.

# For example, the following would hide all normal rarity items, only fail to evidence currencies: Hide     Rarity Normal Prove     Class Currency  # To gear up this, move more specific blocks earlier in the file, and save the about general for last. This would show currencies, but hibernate other normal rarity items: Show     Class Currency Hibernate     Rarity Normal        

A line starting with # volition exist considered a comment and will be ignored.

Blocks

Proper noun Notes
Show If all weather are matched, prove the particular and do any deportment specified.
Hide If all weather condition are matched, hide the item and do any actions specified
Continue Continues block to other match.

This is a special flag that indicates that the filter dominion matching should not stop when an item matches this cake.

Note that if an item matches a Hide block that Continues, then subsequently matches a Prove block, it will use the most recently matched Prove or Hide flag, and thus show. If an particular matches and Continues and then never matches any further blocks, it volition also evidence or hide based on the well-nigh recently matched cake.

Values

Type Notes Range
Numeric Similar: 20. No quotation marks. -1,[0-9]
Cord Text with quotation marks, merely not in all condition, equally example is Class or BaseType where values could be strings separated by space only [a-zA-Z]
None When argument is cord None must be in quotation marks like "None" "None", None
Empty No value

Comparison operators

The following comparison operators are used to write weather. Notation that the equal operator (=) is always optional; if no operator is specified, the condition is assumed to exist comparing equality.

Operator Description
= Equal
! Not equal
< Less than
<= Less than or equal to
> Greater than
>= Greater or equal to
== Exact friction match

Conditions

Notes:

  • Ranges in parentheses are plausible values, but not enforced.
  • Every status tin can accept multiple values separated by a space.
  • If a multi-word value contains whitespace, information technology must exist encapsulated in quotation marks, or else information technology will be parsed as split (and maybe invalid) values.
Name Valid Values Notes
AreaLevel [Operator] <Value> Numeric Level (0-100) Filters for items dropped in a item Monster level of the electric current area. This is probably the almost relevant of the filters, as it allows enabling/disabling filters dynamically depending on leveling.
ItemLevel [Operator] <Level> Numeric Level (0-100) The item level the detail was generated at.
DropLevel [Operator] <Level> Numeric Level (0-100) The level that the particular starts dropping at.
Quality [Operator] <Quality> Numeric Quality (0-20) The amount of quality on the item.
Rarity [Operator] <Rarity> Normal, Magic, Rare, Unique Rarity of the item.
Form <Class> Total or partial item class name The item grade. Specifying part of a grade name is allowed and will lucifer any classes with that text in the name. So for instance "One Hand" volition lucifer both "Ane Hand Sword" and "1 Hand Axe"
BaseType <Type> Full or fractional item proper name The base type of the particular. Specifying a office of a base of operations type name is allowed and will match any of the base types with that text in the proper noun.
Prophecy <Blazon> Total or fractional prophecy name The prophecy name. Specifying a office of a prophecy name is allowed and will lucifer any of the prophecies with that text in the proper noun. Prophecies have the Grade type "Stackable Currency".
LinkedSockets [Operator] <Links> Numeric Number of Links (0-6) The size of the largest group of linked sockets that the particular has.
SocketGroup [Operator] <GroupSyntax> Numeric Number of Linked Sockets followed by R, G, B, D, A, W Supports a list of groups that each i represents linked sockets containing a specific set of colors, at to the lowest degree one group must be matched for the condition to pass.

Each group is composed by an optional number and a sequence of letters. The number specifies the longest link which contains the post-obit color sequence described past the letters. Each letter is short-hand for the colour ([R]ed, [K]reen, [B]lue, [W]hite) or Special ones ([D]elve Socket, [A]byss Socket). For case, 5RRG will friction match whatsoever group that contains two red sockets linked with a green socket in a 5-link group. Delve and Abyss cannot be in the same group equally any other, as they cannot exist linked.

If a comparison operator is used, it volition apply to the numeric portion, so a ">= 5GGG" will friction match a 5 or more linked group with three light-green sockets.

SocketGroup with A and D socket has no effect. For example "SocketGroup RGBA" or "SocketGroup DD". As Abyss and Delve sockets are never linked.

Sockets [Operator] <GroupSyntax> Numeric Number of Sockets (0-six) followed by R, G, B, D, A, Westward Does the exact same thing every bit SocketGroup but does not crave the sockets to be linked. So the same example ">= 5GGG" will match 5 or more sockets not necessarily linked, with at least 3 green sockets anywhere.

Unlike SocketGroup, this condition does allow for mixing and using Delve and Completeness sockets, for case, a Resonator with three sockets would be "DDD".

Superlative [Operator] <Value> Numeric number of slots (1-4) The number of slots the item takes on the Y-axis (verical axis), i.e. the height of the item.[1]
Width [Operator] <Value> Numeric number of slots (i-2) The number of slots the particular takes on the X-axis (horizontal axis), i.due east. the width of the detail.
HasExplicitMod <Value> Total or partial item name Filter by mods on an detail past name. For example: [HasExplicitMod "Tyrannical" ] (Tyrannical=Local Concrete Damage 155 to 169%)
AnyEnchantment <Boolean> True or False If an item has any enchantment from the Labyrinth.
HasEnchantment <Value> Full or partial name of enchantment Filter by enchantments
EnchantmentPassiveNode <Value> Total or partial proper noun of enchantment Filter Cluster Jewels by enchantment type.
EnchantmentPassiveNum [Operator] <Value> Numeric number of slots (0-n) Filter Cluster Jewels by the number of enchantments. Just checks the "Adds 10 passive skills" modifier.
StackSize [Operator] <Value> Numeric number of slots (i-northward) Currency stack size
GemLevel [Operator] <Value> Numeric number of slots (one-21) Gem Level
GemQualityType <Value> Superior

Divergent

Anomalous

Phantasmal

Jewel Quality Type
AlternateQuality <Boolean> True or False If an item has alternating quality or not. Note: This is applicable to Alternating Gems introduced in three.12.
Replica <Boolean> Truthful or False If an particular is an Replica or non. Annotation: This is applicable to Replica Unique introduced in 3.12.
Identified <Boolean> Truthful or Simulated If an particular is identified or non.
Corrupted <Boolean> True or Imitation If an item is corrupted or not.
CorruptedMods [Operator] <Value> Numeric number of corrupted mods (0-n). How many corrupted mods are nowadays.
Mirrored <Boolean> True or False If the detail is a Mirrored item or not. Does not drop normally, except when opening a Strongbox with the "Contains Mirrored Items", or via the Prophecy Kalandra's Craft.
ElderItem <Boolean> True or False If an detail is an Elder item or not.
ShaperItem <Boolean> True or False If an particular is a Shaper item or non.
HasInfluence <Type> Shaper, Elder, Crusader,

Hunter, Redeemer, Warlord, None

If an item has Influence of a certain blazon. Notation that this also affects Maps that are influenced.

If want item that has no Influence, choose value as None.

FracturedItem <Boolean> True or False If an item is fractured or non
SynthesisedItem <Boolean> True or False If an item is synthesised or not
ElderMap <Boolean> True or False If the map is elder or not.
ShapedMap <Boolean> True or Fake If the map is shaped or not.
BlightedMap <Boolean> Truthful or Simulated If the map is blighted or non.
MapTier [Operator] <Value> Numeric Tier (1-17) The map tier of the map.

Deportment

Proper noun Valid Values Notes
SetBorderColor <Red> <Green> <Blue> [Alpha] 0-255 Sets the edge colour of the item box in RGB values from 0-255 with optional Alpha (opacity) value of 0-255
SetTextColor <Red> <Light-green> <Blue> [Alpha] 0-255 Sets the text color of the item box in RGB values from 0-255 with optional Alpha (opacity) value of 0-255
SetBackgroundColor <Red> <Green> <Bluish> [Alpha] 0-255 Sets the colour of the item box in RGB values from 0-255 with optional Alpha (opacity) value of 0-255
SetFontSize <FontSize> eighteen-45 (default: 32) Sets the font-size of detail text.[2]
PlayAlertSound <Id> [Volume] Disable:
  • None

Id:

  • [1-16] Ingame Sounds

Volume:

  • [0-300]
Plays the specified Alert Sound with optional volume when dropped. Only one sound can be played at a time.
PlayAlertSoundPositional <Id> [Volume] Disable:
  • None

Id:

  • [1-16] Ingame Sounds

Volume:

  • [0-300]
Work as PlayAlertSound with Audio Volume relative to distance where Item dropped. Could be usable with depression Tier Items to polish Sounds.
DisableDropSound Disable the drop sound. This is a separate sound from PlayAlertSound.
EnableDropSound Enable the drib sound. This is a separate audio from PlayAlertSound.
CustomAlertSound <FileName | FileFullPath> local path to the file (with quotation marks):
  • "None" (disable)
  • [reative path]
  • [absolute path]
Plays the specified custom sound when a specified detail drops. (most all of the common file extensions should exist supported)
MinimapIcon <Size> <Color> <Shape> Disable:
  • -1

Size:

  • 0 (largest)
  • 1 (medium)
  • 2 (small)

Color:

  • Cerise
  • Green
  • Blue
  • Brown
  • White
  • Yellow
  • Cyan
  • Grey
  • Orangish
  • Pinkish
  • Purple

Shape:

  • Circle
  • Diamond
  • Hexagon
  • Foursquare
  • Star
  • Triangle
  • Cross
  • Moon
  • Raindrop
  • Kite
  • Pentagon
  • UpsideDownHouse
Displays an icon on the minimap for specified items.
PlayEffect <Colour> [Temp] Disable:
  • None

Color:

  • Reddish
  • Dark-green
  • Blueish
  • Brown
  • White
  • Yellow
  • Cyan
  • Grey
  • Orangish
  • Pink
  • Purple

Axle Visualization [Temp]:

  • Empty (no value, instantly)
  • Temp (temporary)
Displays a coloured beam of light above an item highlighted by an item filter.

Use the Temp parameter to take a beam simply announced equally the item drops.
Otherwise, information technology will be permanently visible.

A listing of the default RGB codes used in-game can exist found in the corresponding detail filter guide section.

Examples

Example i

  • Shows all items with a red, green and blue linked socket
  • Changes the text color to a light blue one
Show     SocketGroup RGB     SetTextColor 127 127 255        

Example 2

  • Shows all items that lucifer the post-obit conditions
    • Item class is either Ring or Amulet
    • Item basename contains "Aureate"
    • Item has the "Rare" rarity level
    • Particular level is 75 or higher
  • Effectively, this means rare Gold Rings and Gold Amulets with detail level 75 or higher will exist shown
  • Changes the border to a yellowish border
Evidence     Form Ring Amulet     BaseType Golden     Rarity Rare     ItemLevel >= 75     SetBorderColor 255 255 0        

Known bug

Known issues with workaround. Employ at your own risk.

Item filters non constitute

Solution A

  • Bank check that the filter has the correct ending (.filter )
  • Check whether the item filter is placed in the correct folder

Solution B

Currently (beta) item filters may not load for users who utilise a non-ASCII userpath. As a work around you lot can move your documents folder to a location which does not contain non-ASCII messages. To practise so:

          Become to your user folder (%USERPROFILE%) -> right click on My Documents -> backdrop -> path -> move... -> select a new location to move to -> apply        

List of particular filters

Note: For sorting past multiple columns concord SHIFT.

General purpose filters

Name Author Release Ingame Features Other Features Filtration Support
Colours Borders Font
Size
Background Particular
Hiding
Leveling Endgame Vendor
recipes
Crafting Customizable General Themes
Ajido's Aesthetically Pleasing Boodle Filter Ajido (Twitch YouTube) 2015-07-17 major major aye yeah yes yes aye partial yep yes yes no
EpicFail42's Boodle Filter EpicFail42 2015-06-25 modest major partial minor partial major yes yes small no yep no
Ment'due south Item Filter Ment2008 2015-04-11 partial major major modest yes yeah yes yep yes yes no no
NeverSink'due south Lootfilter NeverSink 2015-04-15 partial fractional major major yep yes yeah yes yes yes yes yes
One Filter to dominion them all Muldini 2015-05-03 modest minor modest minor yes yes aye yes yes yes yeah no
Simplefilter Koszmarnica 2020-12-31 yep yes aye yes yes aye yep yes yes fractional partial no
StupidFatHobbit's Sovereign StupidFatHobbit 2016-03-02 partial yep major major yep aye yes yes yes yes no no

Specialized filters

Filters that are intended for a specialized purpose, such every bit leveling a specific class or otherwise.

Proper name Author Release Ingame Features Other Features Filtration Back up Clarification
Colours Borders Font
Size
Background Particular
Hiding
Leveling Endgame Vendor
recipes
Crafting Customizable General Themes

Version history

Version Changes
three.16.0
  • Added new functionality and made improvements to Detail Filters. You can read more about them here: https://world wide web.pathofexile.com/forum/view-thread/3187476
3.15.0d
  • Rapier One Manus Swords are once again classified as Thrusting One Hand Swords. Their Weapon Range is over again xiv (instead of xi). Please update your detail filters!
three.xv.0
  • Added new functionality and made improvements to Particular Filters. Yous can read more most them here: https://www.pathofexile.com/forum/view-thread/3147480
3.14.0
  • Added new functionality and made improvements to Particular Filters. Yous can read more virtually them here: https://www.pathofexile.com/forum/view-thread/3079980
3.13.0
  • Added new functionality and made improvements to Item Filters. You can read more about them here: https://www.pathofexile.com/forum/view-thread/3009221
3.12.0
  • Added new functionality and made improvements to Detail Filters. You can read more about them here: https://world wide web.pathofexile.com/forum/view-thread/2935826
3.11.0
  • Added new functionality and made improvements to Item Filters. Y'all can read more most them here: https://world wide web.pathofexile.com/forum/view-thread/2873743
3.x.2b
  • Y'all tin can now filter for items without being required to use special alphanumeric characters, such equally "Maelstrom Staff" rather than "Maelström Staff".
3.x.1d
  • Stock-still a rare bug where the client would repeatedly download an particular filter.
  • Added an EnableDropSound parameter that can exist used in Item Filters.
  • Added a chat output upon logging into a grapheme which contains data nigh the currently loaded item filter if that filter is one that you are subscribed to through your account folio.
3.10.1
  • Fixed an issue with the PlayAlertSound parameter in Item Filters not handling the Continue command correctly.
iii.x.0
  • Added new detail filter drib effect color options.
  • Delve areas are now considered to be the level of the monsters in the shallowest role of the Delve, meaning players will not be downscaled below the level of the shallowest part of the Delve. It also means that item filters which filter by area level will work correctly in the Azurite Mine.
three.9.2f
  • Added new functionality and made improvements to Particular Filters. You tin read more near them here: https://www.pathofexile.com/forum/view-thread/2771031
3.ix.2e
  • Stock-still a bug where declining the salvage selection when irresolute your Item Filter caused the most recently selected Item Filter to exist used.
3.9.2
  • Stock-still the item filter settings non saving when using languages other than English.
  • Fixed a bug where updating an detail filter on the website would de-select information technology in-game.
3.9.0
  • You lot can now add Item Filters to your account through the Path of Exile website. When you then log into your game client, no matter where you are logging in from, y'all volition and then accept access to all of the Detail Filters tied to your account (even if y'all're playing on Console!).
3.eight.1d
  • You can now use an "Exact Lucifer" parameter in Item Filters. Simply apply == to filter for exact matches. For example, BaseType == "The Demon" will bear witness The Demon Divination Bill of fare just will not show The Demoness.
3.8.0d
  • Updated the default detail filter.
3.7.2
  • Increased the volume levels of all particular filter sounds every bit they were quieter than intended.
3.vi.0
  • Item filters can now filter out Shaper and Elderberry items, if that'south something you want to exercise for some reason.
three.iv.1
  • Stock-still a bug where quest items could exist hidden on the minimap when using item filters.
3.4.0
  • Items filters are now capable of displaying minimap icons and lightbeams for specific categories of items, making them much harder to miss.
  • Added the capacity to use custom local sound files in your item filter.
iii.3.1b
  • Stock-still an issue introduced by patch 3.3.1b which caused the default loot filter to be unable to load. If you were having this issue, delight close and re-open up your client in order to download the fix.
3.3.one
  • The default boodle filter at present plays audio when an item with five linked sockets drops.
3.three.0c
  • Tweaked various alert sounds in the Default Loot Filter.
3.3.0
  • The item filter at present supports sorting by gem levels, stack sizes and explicit item mods.
3.two.one
  • Added a keyword that item filters tin can use to disable default drib sounds. The keyword is "DisableDropSound".
three.i.0b
  • Fixed a bug where some items were not being filtered correctly when using the default loot filter.
3.0.0
  • In detail filters, you can now use PlayAlertSoundPositional rather than PlayAlertSound to play a positional version (the sound comes from where the particular dropped).
  • Item filters can now play a much larger array of sounds when items drop.
two.5.0d
  • Various improvements have been made to the default Item Filter.
2.5.0
  • Items filters can now meet whether an item is corrupted with "corrupted true".
ii.iv.2
  • There's now an item filter bundled with Path of Exile that you lot can select in the User Interface options.
2.3.two
  • Added "Identified" as a filter selection for Particular Filters. Valid values for this filter are "Truthful" or "False".
2.2.1d
  • Fixed a issues where Labyrinth Items could be displayed incorrectly when modifying how they are shown using Detail Filters.
2.0.ane
  • Sound events triggered by item filters can now accept a maximum volume of 300 (up from 100).
2.0.0b
  • Fixed a problems with Item Filters where some particular types would not load if they were included in a blazon that was already loaded. For example, "Thrusting" when "Swords" was already loaded.
2.0.0
  • Nosotros've added Detail Filter functionality. You tin can at present filter what types of items you lot want to see, cause sounds to play, change the font color, size, and other options. For more information about item filters, cheque out www.pathofexile.com/itemfilters

Run across also

  • Item filter guide
  • Listing of item filters

References

  1. (12 May 2015). "Item Filter Suggestions; Identified items, corrupted items, and grid sizes.". Reddit. Retrieved 12 May 2015.
  2. (ii May 2015). "PSA: You can change the font size in item filters.". Reddit. Retrieved ii May 2015.

External links

  • Path of Exile - Pop Item Filters
  • Path of Exile (Forum) - Item Filters Proclamation
  • Path of Exile (Forum) - The Guide to Boodle Filters

How To Install Item Filter Poe,

Source: https://pathofexile.fandom.com/wiki/Guide:Item_filter

Posted by: chentropir.blogspot.com

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